![]() ![]() ![]() 3.18.4 mainly shows whether you're the host or a farmhand in the window titles in multiplayer, improves the test_input console command, improves support for automated installs, updates dependencies, and fixes bugs and errors.(Reminder for C# authors: make sure your mod code is ready for the upcoming SMAPI 4.0.0, which will release alongside Stardew Valley 1.6.) This update lets you customize mod load order and disable console input, improves performance when applying mod content edits, fixes multiplayer map edits, fixes the SMAPI icon on Linux/macOS, prepares for the upcoming Stardew Valley 1.6, and raises all deprecation messages to the final level. Mu has a “Mode” button which can be used to write Python, MicroPython and CircuitPython.See the SMAPI 3.18 release highlights for the main changes in 3.18. Mu has one feature that elevates it above other beginner editors. If you are starting out with Python, Mu is an excellent choice to introduce the language. Modules are libraries of code that can be used to add new features, for example RPi.GPIO and GPIO Zero are modules that enable Python to talk to the Raspberry Pi GPIO. This is where the ease of Mu works against it, as there is no means to install Python modules. The default is to write Python 3 code, to be run on our machine. It can output the results of our code and it can be used to access the REPL. A builtin checker and tidy application will check and format your code using Python style guidelines. We can zoom in and out of the code, useful when presenting to large groups. A plotter can be used to visualize data via a graph. The Python Shell (REPL, Read, Eval, Print, Loop) is available to test ideas. Large icons and clear text identify the function of each button. ![]()
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